Hello MVPs!
You’ll find the accessibility features and options available for MultiVersus players listed below.
Visual
In-game UI colour customization
The title allows Users to modify the colour of the in-game User Interface’s components to any of the 20 available colours.
In-game UI position customization
The title allows Users to modify the location of certain in-game UI components by either placing them next to the characters, onto the scoreboard, or both. The location of the scoreboard can also be changed between the top and bottom of the screen.
Auditive
Subtitles
The title provides optional subtitles for all dialogue that occurs during gameplay and cinematics.
Subtitles text size settings
The title provides Small, Medium and Large optional text sizes for the subtitles.
Separate audio volume settings
The title provides audio volume settings for Sound Effects, Music, Dialogue and Announcer along with a Master audio Volume Setting.
Mature language setting
This title allows Users to remove Voice Over lines that may contain language not suited for all ages.
Motor
Full control re-mapping (gameplay only)
The title provides full control re-mapping for all actions that can be performed during gameplay, with the ability to bind two inputs to the same action. The title also provides two input presets, Default and Legacy.
Vibration toggle setting
The title allows Users to disable controller vibrations that occur in the title.
Dead zone settings
The title provides settings to modify the area on the joystick where the title does not respond to input. This setting can be modified horizontally and vertically on both sticks.
Tap jump setting
The title allows Users to enable this setting to remove the mechanic where a character will jump lower or higher depending on if the jump button is held, and will instead always make the character jump to its maximum height when the jump input is pressed.
General
Glossary
The title provides a glossary with descriptions for all of the title’s modifiers, gameplay and economy mechanics.
Replayable tutorial
The title provides a clear tutorial that can be replayed at any time from the Rift tab without losing any progress.
Training Mode
The title provides a Training game mode where Users can practice on a non-hostile AI opponent.
Rifts difficulty levels
The title provides a variety of difficulty levels for Rifts encounters. Two Rifts difficulty levels are unlocked by default, and higher difficulty levels can be unlocked by obtaining gems through gameplay.
Local / Custom modes AI difficulty levels
The title provides four difficulty levels for AI opponents and allies in the Local and Custom game modes, ranging from Very Easy to Hard.
Accessibility Feedback
Accessibility (aka: a11y) means avoiding and correcting any unnecessary friction or barriers that prevent people with a range of impairments from enjoying games. We believe games are for everyone and strive to create and maintain accessible titles for all our players.
This includes problems related to any form of impairment: visual, motor, auditory, cognitive, or other. As well as any issues related to accessibility legislation such as the FCC’s CVAA (21st Century Communications and Video Accessibility Act).
Please email us at able@wbgames.com for any issues you experience related to accessibility (aka: a11y). For issues not related to accessibility, please contact us by clicking here to submit a ticket.
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